Best feat for lae zel level 6 reddit. Best to deal with that pesky monk who's closer".
Best feat for lae zel level 6 reddit Cost: 250 Lute Strings Complete: Area 75 Reward: Gold Lae'zel Chest & whatever Azuth's Favor you earned Info: Lae'zel starts in the formation. Doing a run as a paladin and romancing Karlach has made me realize how much of a crutch hasted Lae’zel was on my last run. In 5e, you only get bonuses from stats every even stat, so raising your dex from say 16 to 17 won't actually have any impact on your gameplay. She can't be moved or removed. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. Choose this when Lae’zel hits level 1. It's pretty op with a lot of the special attacks you can get and the superiority dice regenerate every short rest unlike spell slots which take long rests to regenerate naturally. It does work with his feat the gives you a 10% speed boost, but otherwise he doesn't offer any speed to a lae'zel/tadpole formation, and if his item levels are high enough that his skip effect takes over lae'zels, then at that point it probably doesn't matter how many tadpoles you have. First Variant: Together, We Might Survive. I'll end up taking GWM as the lvl 4 feat. Battle Master Maneuvers A 2 level dip still gets you action surge, though, which means that the dream of double cone-of-cold or whatever your favorite nuke is should be a possibility. At level 6, take one level War Cleric for war priest. 6 EK / 4 Bladelock / 2 Paladin: honor mode version of above, gets more spell slots and a feat and can still pact bind but loses level 3 warlock slots 6 EK / 1 War Priest / 3 Bladelock / 2 Paladin: same as above but trade third feat for another spell slot level, war priest charges, and cleric utility spells/cantrips Sorcerer Warlock (Sorcadin) split: 6/6. Since only even ability scores (eg 14, 16, 18) bring new saving throws and ability improvements, I tend to 'round off' either by throwing 2 points into one ability (boot to 18 from 16 for instance), or 1 and 1, rounding out 2 'odd' scores for their even Lae'zel is my preferred character between her an Karlach for a good hard hitting character. If you're keeping Lae'zel pure fighter I'd honestly wait til level 6 to get it, if you're sticking Paladin I think going +2 strength is actually fine, unless you're really sculpting your team to generate a lot of advantage (knocking stuff prone for example) or auto hits (sleep, hold person etc). It can be a damage loss in some scenarios but the All In effect can be toggled off for such cases. I put great weapon master on Lae’zel and now she never hits anything. The hit chance is the more important of the two, since Great Weapon Master will penalize her hit chance. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. Dec 2, 2023 · The best feats for Lae’zel improve her consistency, massively improve her damage, or add additional utility to her kit to make her more effective on the frontlines. If you take the dueling fighting style (a flat +2 to damage with a one handed weapon as long as there isn't a weapon in the other hand) it's great. * Level 8 This feat is best used to take down a lot of lower armor class enemies down quickly. Looking at all of these factors together I'm confident in saying GWM is the best overall damage feat for a great weapon Fighter. She is my main fighter/tank and I want her to be dual wielding. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. Fighting Style * Great Weapon Fighting:* Rerolls on low damage dice, essential for two-handed builds. My current team is: Shadow heart - life cleric (healer and support) Astarion - Assassin rogue (planning to add gloomstalker for higher DPS later) Lae’Zel - fighter The only thing is, I don’t like Lae’Zel. With that said, I’ve done Lae’Zel as a pure Battlemaster a couple times to great success, and currently I have her as a Dex based dual-wielder EK 6/ Abjuration Wizard 6. At level 7, take the Circle of the Spores subclass for extra damage on thrown attacks, damage on reactions, as well as the temp HP adding to survivability. I have run a number of characters somewhat deep into Act 1, and love the power boost at L4 esp. As for choosing bad feats if you try them out and don't like then yes, respec the character will reset you to level 1 so you get to do the level progression all over again and you can choose a different feat this time around. At level 4, pick up Athlete. Compel Duel forces them to attack the Paladin. Goading Attack gives disadvantage when not attacking Lae'zel. With Precision Attack, Bless, Phalar Aluve Sing, and Invoke Duplicity which gives advantage on attack roll, Lae'zel will hit hard with +10 damage from GWM. I like Heavy Armor Master at 4 -> GWM at 6 -> Savage Attacker at 8 on Lae'Zel, it feels like a smooth power curve for a pure fighter, and it avoids the pitfall of having GWM before you have the gear to support it. We would like to show you a description here but the site won’t allow us. The last level should be rogue. The level 4 feat will be Tavern Brawler and add +1 to STR. Finally, Lucky is one of the best feats. I started with 16 str, 16 con, and 15 wis, with an 8 int. * Dueling:* Straightforward damage boost if going one-handed weapon + shield. The encounter turns into a confrontation, you focus your attention on the gith: "23 meters, no fucking way she'll come near me. The Soulbreaker is the best act 1 weapon for Lae'zel (behind the one ypu can exploit on voss) you can find it on the creché. Yeah, I want to go battle Master but I feel it's more fitting rp wise for my character to do eldritch Knight. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. Prior to Patch 5, it was broken because you could just have Lae'zel walk behind the enemy for backstab advantage every round, but in Patch 5 it's a bit trickier to pull off. So the oath she starts with would just be whichever I can break easy. You should be at Strength 20 at this point. The entire point of a 5E rulseset is to discover and exploit creative use of game mechanics. So stop after taking each new level, shop or steal, respec next level, rinse/repeat. CoS bard ranged slashing flurish can target the same creature twice (or two different one), so starting level 3 you basically get 2 ranged attacks per round, and starting level 6, it 4. The gith-specific gear from the creche plus 3 feats plus just… being githyanki means she’s able to move fast and hit hard while having a high AC. Always 45% or lower it seems no matter what. Karlach Get the Reddit app Scan this QR code to download the app now Just need a strong build for Lae’zel. Im guessing i screwed something up with her at first so maybe you guys can help! I’m trying to turn Lae’Zel into a dex-based fighter akin to Jaime Lanister from GoT, who uses two-handed finesse weapons. Oct 25, 2024 · Best path would be TB Barb to Lv 5, then respec to EK thrower because of Lv 5 extra attack. This will give her +3m jump at level 7. If you’re unsure which are the best feats for Lae’zel in Baldur’s Personally, my planned path for Lae’zel is (assuming I don’t find an item that boosts my STR to 20+ in which case I’ll respec): 4: Heavy Armor Master 6: STR + 2 8: Sentinel 12: GWM You could move Sentinel up to 4 or 6 as well and push the other back. BM with all its maneuvers seems more fitting for a lithe-build fighter like Lae'zel. GWM Lae’zel is a great piece to have in act 2. such bullshit after that sunset scene and these are the only options for the ending that it so infuriating its like nothing i did mattered at all i might as well have been a dick the whole time like there is no good ending with your companion i actually hate this i feel zero urge to complete the gaame now because i dont feel rewarded in the slightest in fact i feel penalized i get to see all Dec 11, 2023 · Lae'zel is Baldur's Gate 3's tough-as-nails Githyanki Fighter and she makes for a fantastic companion. If you are not yet level 6 and need a rogue in your party to sleight of hand things for you, do 4 rogue first then 5 ranger then 2 fighter and last level as rogue. Feb 1, 2024 · Feat at 6: ASI STR to 20 Feat at 8: You've got options -- ASI to get CON to 18, Savage Attacker, Tough, but I love Athlete with high STR players. These 3 spells make lae'zel very fun to play Returning another week later to confirm that it is, indeed, still open hand monks that dominate on tactical. But if I give Lae'zel the duel-wielding perk, I could have her be more damage-heavy. Laez just flies all over the map We would like to show you a description here but the site won’t allow us. Rangers can use Larian's homebrew of favored enemy to pick "Ranger Knight", which grants heavy armor proficiency. Every guide I read about feats seems to completely overlook the feat Alert. I checked the character Champions that spawn extra enemies like Melf and Tatyana, while useful in certain scenarios to push faster with, tend to be best utilized for completing kill quests while sitting on a single area. Around level 6 is when you should have completed the Creche and Kith'rak Voss will visit your camp. The main advantage of going Paladin is you can concentrate on Bless (which probably no other builds would do by level 9!) and give yourself advantage with Vow of Enmity. Hey if you wanna bring a fighter consider bringing lae'zel. I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. Precisely. So at level 4, getting ASI and put that stat to 19, or get a feat that gives a stat as well, and put it on 18, are actually the same thing, plus, you get a feat. In Warhammer 40,000: Tacticus, you bring some of the universe’s most powerful warriors to lightning-fast tactical skirmishes where you are in full control and only superior tactics can deliver victory. The point of this post was to prove it is possible to acquire all proficiencies by level 5. 413 votes, 76 comments. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). lae'zel is not special, she's just one of many many soldiers just like her, and nobody knows or cares about her. Keep her strength at 17. Astarion can get some benefit from either Warlock initiate for hex (even more damage) or two weapon fighter so he can dual rapiers. So they have to attack the Paladin, at disadvantage. Any suggestions on dual wielding weapons would be great. Edit: I forgot the Unseen Menace other of the best act 1 weapons. Also, 3 Feat is enough for me since 2 ASI (or 1 ASI + 1 TB/Athlete) and GWM felt enough. If we didn't have 6 in sorc, we would lose 1x 4 and 1x5 spell slot, so it really should be 6/6 split. Her role is keeping enemies where they belong: near her and away from everyone else. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. I expect Minsc to use this. But at level 6, I'm in a conundrum about what to do with Lae'zel. Best BG3 Lae'Zel Build. It's best features, the 18-20 crit range at 15th level and the survivor feature at 18th that lets you heal every round under half health, are locked behind the level cap at 12th level. Alert is the best QOL feat. The system is intended to allow for a very high degree of DM flexibility, so I very much doubt Larian will care to adjust something that is (A) completely within the ruleset they are adapting and (B) doesn't actually break the game. As the title says I'm looking at rebuilding Lae'zel as a paladin. As someone who’s used this in HM runs, it absolutely shreds. A positive for it though is that it makes sleep really useful, since getting sleep off on an enemy is basically death for them if you can get Lae'zel over to hit them. 5 ranger then 4 rogue then 2 fighter.
qbd muqtkk pyiq adgfxt fjo chz wikrkr mtly jeu xktquk jcimnm dtbj cvun nccc xiqe