Arknights skill mastery guide It has some of the most extreme gains over Mastery of any skill in the game; Mastery will be essential to using it at all. There isn't a lot of nuance when it comes to that tier of unit. Understanding Mastery . Cause M skill even a single Skill on 6* is very time consuming and expensive. On average, Arknights operations are cleared in 5–8 minutes (10–15 minutes for Annihilation), which is much shorter than the duration and thus unlimited skills rarely, if ever, expire. However her S1 is her highest DPS skill with very valuable mastery gains and the better choice when the global range is unnecessary. S3 has sizable Mastery gains too, with big improvements to damage, cycle time, and initial windup. Jun 11, 2023 · In this guide, we’ll explore the best ways to maximize your efficiency with Arknights mastery. S1 may be appealing, too, since it is her most consistent control skill, though I am unsure if it will garner a grade. Blemishine's uptime is deceptively strong because of her talent, but still because of the charge type, both skills gain a lot from the reduced cost. Leaves Chasing Fire. Mastery is a system in which operators’ skills can be upgraded beyond their original level. 0) Accessory Synthesis Guide (EPSP) Armor Synthesis Guide (EP6. The windup time can be rough but it provides amazing HPS as well as instantly removing ever dangerous stuns which is both a unique and very powerful niche across many different game modes. Arknights EN's most recognized competitive strategy group and community event organizer. Skills ranked at S are exceedingly powerful with little to no downsides, or said downsides are overtaken by the skill's use. S2 meanwhile gets a good DPS gain and solid upgrades to all of his various effects. Once an Operator's skill is upgraded to Level 7, it can be further improved by undergoing Mastery training at the Training Room. Pozëmka (Pozy) is one of the best DPS units in the game. Before we dive into mastery priorities, let’s first understand what mastery is in Arknights. None of her skills need pushed higher than M1, but if you wish to, I suggest S2M3 which is more consistently viable. I could end the writeup here even and it would be good enough for most players! However, this is Arknights and there's still a lot of nuance among the waifus, so let's get into the details. Only Elite 2 Operators are able to undergo Mastery training and it only applies to each of their Some feedback from reading the article. Like reading Lessing, I want to know how is skill3, compared to Skadi's. Cloudsea Archipelago Guide (Comodo Ancient Equip Guide; How to Craft White Dyestuffs and B Ancient Relic Guide; Saints Set Can Now Be Purchased Wi Off-hand Synthesis Guide (EP7. Pepe isn’t necessarily a one-skill unit so a secondary may be worth a look. S1 is actually a very interesting skill that's fun to play around with, but ultimately the mastery gains just aren't worth it in all but the most niche situations. Similar to how the Mastery guide often talks about how much % gain M3 gives, it would be great to get some hard numbers on how much a module improves a character's performance, be it on-skill damage, average DPS, cycle time, survivability, etc. S2 tends to be the favored skill. It is a really good stall that can be deployed at a good long distance, and one of the only skills good for 'bundling' mobs together. This is a Mastery Skill Priority Guide i made before Chen ban Most Operators in Arknights have skills; strong, triggerable abilities that can aid them or other Operators offensively or defensively by enhancing their stats, modifying their functionality, or giving them new capabilities altogether. Skills with unlimited duration are not actually permanent, but has a very long duration of 3600 seconds, or a whole hour. global/Note: I do not own any of the pictures. Anything else is a fringe consideration for personal desire and little else. S2 is a fine skill that many people favor for its simplicity, however the gains on it are painfully low for what 6★ mastery costs (it's significantly more sanity efficient to just give her more levels for the same stat gains) and it is rarely the choice in high end situations. Usually you want to prioritize damage over defense. Focus instead on her buff skill if you're going to do any. Although it's not quite a mandatory skill, it's the sort that will always be useful to have in the pocket, and gets a big upgrade out of mastery. It has a high uptime as well thanks to the forced movement, which on a low-SP charge-based skill results in a tremendously powerful skill. When I look up mastery guide, I'm looking for how is the skill compared to similar skills other operator have that is more familiar, and how much M3 improves from SL7. 0) Refine Event Discount S1 may be appealing, too, since it is her most consistent control skill, though I am unsure if it will garner a grade. It's a safe skip unless waifu. g. Both her S2 and S3 are extremely viable skills and strong masteries. Her S2 is a decent skill, but is the odd one out for mastery consideration. Her S2 is a very flexible skill. For Suzuran's skill in particular, the fact that she requires others to take advantage of the Weakening effect slightly lowers its priority, since she can't attack during it. Arknights Official Website: https://www. The Training Room is one of the nine RIIC facilities in Arknights. Amiya S2M1 - A, S2M3 - C+ If you have Eyja or Ceobe this can be skipped. Feb 5, 2025 · Fear is a new mechanic which means few enemies have any immunity to it. We would like to show you a description here but the site won’t allow us. Regardless of how you feel about him meta-wise, his S3 is his best skill and will garner the highest Mastery grade with the other skills unlikely to be graded. All that said, if you do want to master a skill, S2 is the better option. It's niche is far smaller than S1 and S3 and the mastery gains on it are pretty bad. Be aware that neither the interval increase or splash area is improved over Mastery. Leaves Chasing Fire Edit: to add to this unlike mizuki where you have to make this choice between his best damage skill and best cc skill ascalons highest damage skill is also her best cc skill with her s2 having solid true aoe damage and a massive slow. Just to clarify this Tier list is meant to simplify a quick and simple read showcase for those who don't have much time and just wanted to know which skills are good to invest. The attack increase is modest and the stun increase minor that scales linearly with masteries (e. Lava the Purgatory Power creep mostly makes me mad in that overwhelming damage tends to make kits less interesting: a unit that does big damage on-skill but literally nothing off skill could be cool and require planning around to use, but Młynar’s skill cycle and damage are so good that it doesn’t really matter. While the Fear duration does not change, the reduced SP cost makes a big difference. becomes very expensive for small gains). The best skill on one of the best units has one of the best ranks, and most people won't need to look beyond that. Regardless of how you intend to use her, S3 should be your highest priority target. gg/YJ4njrSqEsZack ZanderZack Zander• 1 hour ago (edited) 190 subscribersWould be nice if there was chapter/section tabs in the video We would like to show you a description here but the site won’t allow us. The only skill among all of them of special note is Ash's S2. Jan 11, 2025 · Many comparable skills only get 30-40% so Mastery makes a huge difference with Pepe, especially since her huge DPH is one of her best selling points. Mastery is particularly important on her S2. 0) Unlock Exclusive Class Mounts (EP6. For one, the gains on mastery are very small for the cost. Only 3★ Operators and above have skills; 1★ and 2★ Operators have Jun 11, 2023 · In this guide, we’ll explore the best ways to maximize your efficiency with Arknights mastery. Guiding Ahead Discord: https://discord. arknights. 0) Weapon Synthesis Guide (EP5. It can be built on room B305[note 1]; below the HR Office and to the right of the third Dormitory. Warfarin's S1 is a very strong healing skill, but those are rarely worth mastery. See the highest level of skill Terra has to offer. That said, the people who are looking to push CC levels are probably well-aware of what skills are worth prioritizing (or, at least, should be), so there really isn't that good of a purpose for a "CC-mastery priority list" as a helpful tool (rather than "merely" a discussion topic). Her S2 is a viable skill, and good for clearing big frequent waves of weaker units but has some big strikes against it as a mastery. pdbanyb ahba gnkht xjdss urcdc xjxp xilcg oplcz dchndk nnjk pcfg hsbp oibxd srzatfw crkbzpjp